Night School’s speech bubble talk-and-walk system is back in full force, and I found myself quickly warming to this new duo. Turns out Camena is neighbours with Edwards Island, so cue the creepy cults, interdimensional tears in reality, and supernatural beings that can travel through space and time using radio static. Enlisting the help of Camena resident and loveable dork Jacob, the two set off across the island and get caught up in a string of supernatural events. In Lost Signals, we follow Riley, an environmental researcher who's returned to her coastal hometown of Camena to investigate why some of the island's electronic equipment is going haywire. It's still a good sequel, I should add, but it's not a particularly satisfying one. But with all these tethers to the first game, Lost Signals feels like a re-tread of the same ground. There are supernatural spooks, personal character drama, creepy radio equipment, and those good ol' screen glitches that I've missed so much. Lost Signals may take place in a new location with a new cast of characters, but there's still a lot of overlap. So I was pretty stoked when Night School Studio announced Oxenfree 2: Lost Signals, a direct follow-up set five years after the original game. It conjured a sense of unease in me that I couldn't shake loose, and it was a feeling that clung to me throughout my entire playthrough. The nervousness of not truly understating the supernatural forces its cast of troubled teens was up against, the heightened tension of uncovering the buried secrets of Edwards Island, and - what I loved the most - the finely tuned undercurrent of dread that quietly crept through the game. I remember playing the first Oxenfree so clearly. Reviewed on: AMD Ryzen 5 3600, 16GB RAM, AMD Radeon RX 5700 XT, Windows 10.Well-written characters and a tense atmosphere set the right tone, but the signals of this Oxenfree sequel feel garbled compared to the original.
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